As with all monuments, the best loot is in the red card rooms. RUST's in-game console (Press F1 to access when logged into the game) The command-line console running the server. Tutorial. Those without diving gear aren't going to have any luck swimming down successfully. And the underwater dwellers are legit just a copy/paste of the tunnel dwellers, a few updates ago it was literally the same NPC before they changed the name/outfit, how are they different to kill? Reddit and its partners use cookies and similar technologies to provide you with a better experience. Head over to the large building opposite the hangers and enter the front left door and then take a left and another left into this room. Heres a quick list of red keycard locations: With that, youre here to watch his video! The crate contains a similar loot pool with the Military Crate and found in Underwater Labs. Like a subaquatic crossbow, the speargun allows for shooting projectiles (speargun spears) at adversaries under water. Ad Infinitum - Oh the City4. Create an account to follow your favorite communities and start taking part in conversations. You can learn more about the submarines and their features in my boat submarines and fishing village guide. Tutorial, Rust - The Best Component Tier List - Component System & Recycler Guide. Helk implemented real shark AI hours ago (spawn simpleshark) that roam and attack near sunken ship sites. Added to the info panel of each item which is able to be used as bait youll see a bait number. - Medical Deposit - Green Keycard puzzle (Blue Keycard Spawn inside) - Abandoned Barm - Blue Keycard puzzle (Red Keycard Spawn inside) - Military Base - MLRS . in total, there are three underwater labs found within the world and can be located by opening your player map and identifying the underwater lab text. As you travel around the labs, youll find the occasional boombox sitting around. The solo is more nimble and a bit faster, but has less health than its big brother. No, they fixed that a long time ago, loot sometimes does spawn when changing floors though, so maybe try going to the lowest/highest point, they usually have a window to check and see if loot respawned. The vehicle parts crate has a world map with pistons and crankshafts. However, if you have looked around and can see scientists roaming around and no players in sight, I would recommend heading inside. It also doesnt have a control panel like the duo sub, and the fuel can only be accessed from the outside via the red tank on the back. Underwater Labs Guide | Rust Tutorial Jfarr 56.2K subscribers 202K views 1 year ago Rust Monuments The underwater labs are the most unpredictable and eerie monument you can loot, with. The red keycard here is locked behind a green puzzle and a blue puzzle, requiring 1 fuse, a green card, and a blue card. Players face a long battle against NPCs to take over a Lab: the bases are large and there are more NPCs than you can kill in a single go. Then just head towards a body of water, equip your rod, hold right click to start the cast-off process, aim around (the higher up the farther you cast) keeping an eye out for the blue bobber guide which shows if its a valid placement to cast. This 3.5k, multi-tiered map features a ton of custom landmarks, polished terrain, and unique game-play opportunities. Now got nerfed. If youre looking to get the most out of your adventure, collect every color of keycard before making your way down to the Labs. It has 3 puzzle areas, green, blue and red, therefore to get in there, you will need all three kinds of Keycards. Probably the same as the tunnels. You don't need Electric Fuses on the Oil Rig. Thats right, you can finally head out to the shore, cast off, and catch that big one! Tutorial, Rust - All Keycard Locations - Keycard & Puzzle Guide. Submarines also have decay which works similar to boats (just with a bit of extra time). For the first 45 minutes of being unused, they wont decay. Be mindful while playing, however, as there are no safe zones in the labs. The new update for Rust is focused on the underwater world with submarines, spearguns, underwater labs, and much more. many graphical changes with their HDRP release. There are a bunch of new only component spawning crates, and there's still the regular, military and elit crates there. Using the train station as a reference, you want to follow the road to this red building in the middle; once you arrive, hold use on the wheel here to open the door and quickly run inside. Can you raid bases which are partially in the water with these torpedoes? They are a treasure-trove of loot, PvE, PvP, and recreational activities. The new underwater world in Rust now features sharks as well.Each dive site has a chance to spawn a shark that will patrol the area and players need to kill them before claiming the treasures at . The component crate features a tray with springs, sheet metal, and other components. Winner of Rust's first official map making contest, Gravis Island will soon be an officially supported map. At the moment repair costs about 5 metal frags per hit. However, the labs have toolbox spawn points. Located in the cafeteria, there is a poker table which will seat 6. Along with location, the bait used has an impact on the quality of fish you catch Be a master baiterThere are a slew of options when it comes to bait for fishing. They have the same health (125hp), weapons, and general loot as the tunnel dwellers, they just sport a nifty blue uniform instead of the tunnel dweller red. A solo sub will set you back 200 scrap; a duo costs 300 scrap. Easy peasy. Specifically, you can now select between the various map levels on the right hand side. SUBJECT TO CHANGE. Firstly you need to head to this building located in one corner of the monument, head up the stairs here and flip the switch. Next, back outside, run across the monument to this tall thin building and climb all of the stairs till you reach the top, activate this switch, and run back down the tower. The update titled "Going Deep" is mostly about the aquatic biome and things like fishing, and submarines. Head back outside and climb the stairs till you reach the blue door, swipe your card, and enter the room to find the red card on a desk here. However, if you have an additional friend, you'll need to purchase the large submarine for 300 scrap from the fishing village. Surface torpedoesFloat to the surface and travel in a straight line when shot (good for boats), Direct torpedoesPropel straight forward in the direction they were shot (good for subs). Fortunately for you - you can kill them and take their stuff. Avoid running around corners and take the monument slowly, giving you time to peek around and take out the scientists before they even realize you're there. There is a wide variety of bait available. Contents 1 Description 2 Notes 3 Key Location 3.1 Factory 3.2 Customs 3.3 Woods 3.4 Reserve 3.5 Interchange 3.6 Shoreline 4 Lock Location 5 Behind The Lock 6 Gallery 7 Trivia Description A United Security-issued TerraGroup Labs keycard for support staff. Now just wait for a nibble. Unsurprisingly, this crate only spawns crude oil and low grade fuel and will always contain at least 10 to 18 low-grade fuel and 3038 crude oil. Fishing and shark battling is certainly one new kind of survival, but Rust's Going Deep update also adds procedural underwater dungeons to explore and submarines to get there in. Go to the right of this door and then place your fuse in the fusebox, which will allow you to use your blue keycard on the Control Room door. You enter them from a 'moonpool' in which you re-surface with your submarine. This ongoing series is designed to guide players through rust. Given this, a hazmat suit or at least some radiation pills will serve you well. I browsed through every youtube videos and lives I could find about players looting the new underwater labs, and I myself went onto staging to see what does the labs look like. cards dont respawn in underwater labs unsure if this is intentional, but over the course of 10 openings, there was only a red card in the blue room the first time. Once you arrive, climb the stairs, enter the door in front of you and flip the switch. Although many went live in hotfixes last month, theres a bunch of things which have been waiting for this update to go live. There are two primary ways you can get down to the labs, which include scuba diving or taking a submarine. I'd recommend doing Oil Rig, and using the Heli Method to get to the top of Launch Site. You dont need all the pomp and circumstance of a submarine to explore a lab, however. The red keycard here is locked behind a blue puzzle, requiring 1 fuse and a blue card. The Locked Crate event can be triggered here. This includes the normal map view, the train tunnel level, and then up to 4 levels for the various underwater labs. The crate has a similar loot pool to the Basic Crate and found in Underwater Labs. Raid equipment for low-tier weapons attachments, building supplies, and tools. Next, run over to this small building in the opposite corner and flip the switch before activating the timer; make sure everything is green before moving onto the next step. Finally, the fuel storage for the duo can be accessed behind the passenger (and you can swap seats if youre flying solo in the duo). So what is needed? Removed blue and red card lab spawns from underwater labs . The red keycard here is locked behind a blue puzzle, requiring 1 fuse and a blue card. When you do this, the animated guideline stripes on the wires will be limited to the line of the node you selected. adding sharks in the new update, but so far they are full of bugs, they are flying in the air, they are invisible, and they can swim through walls of underwater structures. This is done using 3 keys: A and D for directional assistance, and S to reel the line in. Most changes this month appear to be related to the underwater labs. This was nerfed DAYS AGO, here, here, and here. Although not all parts of the labs have rads, there are several places including the glowing green barrels, plant rooms, and red keycard rooms which have radiation. They are anchored at the bottom of the sea and have to be entered via a moon pool. Where can you fish?Fishing is an option in most places where you find water. Use your key to unlock these doors and enter. Each sub can hold up to 100 torpedoes of one kind (you cant mix and match torpedo types in the on-sub storage). Add a fuse to the fuse box and activate the timer before running back outside run across the airstrip towards the gap between hanger 2 and 3 and jump down this hole. You cannot hold your breath and swim as it is way too far down, meaning you will drown. All other puzzle room loot revised. Underwater labs overview The ocean of Rust now features a slew of sub-aquatic structures known as underwater labs. Press J to jump to the feed. Puzzles and lootLoot is pretty plentiful down in the labs, although much of it is behind some form of keycard. twitch.tv/rustafied. Press question mark to learn the rest of the keyboard shortcuts. You can tell that a door has power when the keypad is lit down. And that's it; this is all you needed to know about the procedural labs. I don't know how often these changes get pushed to staging and quite honestly since wipe is right around the corner, they might not even be bothering, and you'll simply see all the changes on Thurs. If youve ever dealt with the tunnel dwellers down in the workcart tunnels, youll be right at home murdering these NPCs. WHAT ARE KEYCARDS Keycards can be found on desks in many locations across the map and are used along with fuses to gain access to restricted loot rooms holding various loot. The solo and duo submarines allow for underwater travel (duh), run on low grade fuel, seat either 1 or 2 people (also duh), and can even fire torpedoes (more on that below). There are always going to be some lab dweller NPCs, so youll want to pack a weapon of some sort. Like why??? What would underwater Rust be without some predatorial NPCs? You need to keep on top of the commits and discord if you're serious about checking out / doing QA on staging branch and reporting on it, instead of forming your public opinion based on outdated info. The update also adds a fishing rod to give you the ability to catch fish and a speargun to defend against aggressive underwater creatures. Easiest way to obtain Red Keycard is to visit Water Treatment. Rust. For the third episode of the series, we will be looking at all of the Red Keycard locations in Rust as Thursday 6th May 2021. Knowing what youre about to walk into will be especially helpful for players who arent looking to stay underwater for too long. The crate contains a similar loot pool with Elite Crates and found in Underwater Labs. The underwaterlabs are still respawns crazy fast on official too, if its maxpopped you can easily get 1 box of comps every 45min on Official. Forward, reverse, and turns are handled in the same way you drive a car with the WASD keys. To do this, bring up your inventory menu, click on the rod, and drag whatever bait you're using into the free slot (similar to how you add attachments to weapons). You're referring to the old initial shark implementation from last week (spawn shark) as seen on SF and TGG week old vids. Submarine health / damageThe solo subs have 500hp while duo subs have a beefier 700hp. The medical crate is another tray that can spawn bandages, a large med kit, and medical syringes. Tutorial, Rust - Mixing Table, Teas, Berries Guide. Apart from that, you can find microphones in some rooms of the underwater lab. Youll then get some raw fish, animal fat, and bones added to your inventory (along with a surprise item if its a shark). Facepunch is introducing a new monument and it's overpowered and probably going to be nerfed in future? Underwater Lab Blue Crate. Red Keycard is a required object used to open doors with a red keycard lock. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The blue crate is similar to the regular crate found on the surface and features your typical components. You can find 11 different types of loot crates down within the underwater labs, with the elite crate ration box, toolbox, and vehicle parts box being the only ones with models similar to other monuments. Basically anything you see in a zerg progression video isn't guaranteed to work as those servers are modded af. But no more free elite crates though, have to swipe the card, people used to also log out and log back into loot rooms for the crates to respawn, but Im pretty sure you get killed upon trying that now; worth a shot. You can then move around freely and observe easily where the line goes. 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